![]() animtreeoverrides files are the animation overrides of a character. bent files are the ones that control all the animations of the characters, scenarios, etc.Īt the moment their modification is limited and they can only be modified in a hex editor. vbuf files are the mesh of the character. vbuf (the mesh), skeleton, and textures to make sure the mesh has textures and a skeleton. oct files are the files that gather the. tbody files are the game's texture files. lua files are obfuscated and encrypted however, and require unluac to edit (See below). lua files are text files with lua code in them. Then you need to merge them together for the game to read it (For example, extracting assets\presentation\presentation.zip gives you a folder named flash, so be sure to move it to assets so it can combine with the flash folder there. Make sure to put all the extracted files in the same folder the original zip was in, otherwise the game won't be able to read them!Īnother important thing to note is if there was a folder that got extracted that has the same name as a folder in /Disney Infinity 3.0 Gold Editon\assets.Change the name of the original zip file so the game doesn't read it anymore (i.e.Sub-Tutorial on how to apply changes in-game: Once QuickBMS says it's finished press any button to close it it and you've successfully extracted the file!.So find the folder you wish the files to be extracted to and press save. You will then be asked to choose the output folder. ![]()
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