![]() We wrote: “It’s always a risk creating a sequel to a cult classic so long after the original, but in Psychonauts 2, Double Fine hasn’t only made a game that respects the original and takes its characters to new heights, it has set itself, and new owner Microsoft, up with a platforming franchise that can thrive for years to come. VGC’s Psychonauts 2 review called the game “one of the most memorable platformers in years”. We’ve been trusted to handle the creative side completely, but we can opt-in to all these resources, like having it tested for accessibility and mental health checks. “Nobody has probed Psychonauts to second guess our decisions or anything like that. “We’ve been given so much creative freedom now,” Schafer said. Until it happens again? Who knows? We don’t have any rules about that but we’re set up to have multiple projects and we have enough ideas to do that.”Īfter Microsoft acquired Double Fine in 2019, the studio’s next titles will be the first to be released exclusively for platforms that support Xbox Game Pass. “There was a period at the end of Psychonauts 2 where we had all hands on deck to finish the game, but we’re definitely going back to multiple projects afterward. Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic. Schafer also said Double Fine plans to work on multiple projects simultaneously. While combat can be frustrating, few games manage to be as consistently inventive as Double Fine's psychic sequelĮarlier this year, Double Fine boss Tim Schafer said that the team wants to work on something original and “completely surprising”.
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